September 10, 2010

Eye Controlled Video Games? Better Late Than Never

Eye Controlled Video Games, Better Late Than Never

A recent article published in New Scientist may be a little late to the Eye Tracking party as far as we’re concerned, but it’s certainly good to see more eye tracking news in mainstream media, even if it is focusing on something that’s no novelty to most within the industry.The “innovation” article focuses on gamers in search of a more interactive, immersive, and thrilling gaming experience. And thanks to innovations in gaze tracking, gamers have yet another tool at their disposal for … [Read more...]

Improved Eye Tracking Algorithm to Be Used for Driver Fatigue Detection System

eye tracking and driving

Researchers from the Department of Computer Science and Information Engineering at Tamkang University in Taipei, Taiwan have found an improved eye tracking algorithm, which they plan to use in detecting driver fatigue.The department has proposed a vision-based, real-time driver fatigue detection system that uses ordinary CCD cameras to accomplish a variety of tasks: face detection, eye detection, eye tracking, and fatigue detection.The researchers conducted an experiment aimed at improving … [Read more...]

Eye Tracking in Video Game Player Experience

wallpaper_half-life_2_01_1280

Researchers at the Blekinge Institute of Technology conducted an eye tracking experiment on players’ experience with Half Life 2. A specially modified Half Life 2 game was built using the game’s software development kit to correspond with the players’ eye tracking gaze.In the experiment, players do not completely control the game through eye tracking. Instead, a keyboard controls each player’s movement and eye tracking is used to control the first person camera view. The researchers measured … [Read more...]

Improving Password Security With Eye Tracking

openEyes Eye Tracking

The moment an online password is entered is the least secure point and typically the moment where private information is stolen due to visual snooping.To combat this problem, researchers at Stanford University implemented a system for password entry via eye tracking. By creating an on-screen keyboard interface with a red focus point for each key, users can use their gaze to input passwords, open windows, and safely navigate the more insecure moments of online use. Users calibrate their gaze … [Read more...]

GDC Friday: Muybridge’s Motion

One reason GDC 2009 is so exciting is that it provides a showcase for all the newest gadgets that people have been tinkering with for years in labs and offices, garages and basements. In a way, events like these remind me of what the World Expos of the early 1900s used to be like, showcasing new creations from iced cream to photography, ferris wheels to moving vehicles. With time comes perspective on how exactly these new gadgets have changed the world and the corresponding environments we live … [Read more...]

Coming soon to a computer, camera, Mp3 player, or flash drive near you…

The new Macs are out, and I have to say I was a bit upset about their decision to phase out the Firewire transfer.  Well, it's probably time I update my iPod anyway. Apparently it’s all USB from here on out for Mac.That said, Eye-Com is certainly looking forward to the latest version – USB 3.0 – to incorporate into our technology. With faster transfer speeds comes high-quality streaming video, something the entire eye-tracking industry can be excited about. USB 3.0 is boasting a transfer … [Read more...]

Rest in Peace, Mouse… part 2

Yesterday I posted an article that I came across on Wired.com talking about new UI (user interface) trends that are overtaking the conventional mouse as the preferred mode of control.  I referred to the list that Wired posted with the article, but wanted to go back and explain what each of these actually were in a bit more detail, just in case anyone was curious.  First, touchscreens.  These are pretty self-explanatory, especially now that iPhones have become so ubiquitous.  In a sense, … [Read more...]