September 10, 2010

Rave Reviews for Microsoft Kinect’s Face and Voice Recognition

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Reviews on Microsoft’s venture into motion-based gaming that was revealed earlier this year are starting to come out. The Microsoft Xbox 360 Kinect, as it’s called, was first announced 13 months ago to some interest around the blogosphere and gaming world. Known as “Project Natal” at the time, it was to go up against a well established gaming world which is not only cutthroat, but also serves a critical audience with discriminating taste.One review posted at Fortune Magazine is calling … [Read more...]

Eye Controlled Video Games? Better Late Than Never

Eye Controlled Video Games, Better Late Than Never

A recent article published in New Scientist may be a little late to the Eye Tracking party as far as we’re concerned, but it’s certainly good to see more eye tracking news in mainstream media, even if it is focusing on something that’s no novelty to most within the industry.The “innovation” article focuses on gamers in search of a more interactive, immersive, and thrilling gaming experience. And thanks to innovations in gaze tracking, gamers have yet another tool at their disposal for … [Read more...]

Project Natal: Targeted Advertising, a Biometric Nightmare

In recent weeks, we at Eye Tracking Update have centered a lot of our attention on new Apple products, and that doesn’t come as a surprise necessarily when you consider the online buzz after they introduced the iPad earlier this month. News of the new iPhone has been racing around the web for a few weeks now, and whether this lost phone everyone is talking about turns out to be real or not (or the leak accidental or not) it’s certainly tantalizing news that can only help Apple with their already … [Read more...]

No buttons necessary: the future of gaming is eye tracking

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It’s amazing how popular video game consoles started with a simple joystick and a button. Now we have game controllers with two joysticks, eight buttons, and a “joy pad”. Games have come a long way, and as they grow more complicated and interactive, the immersive experience requires more control.The next phase of gaming is to simplify controls, making them more intuitive and easing the learning curve, so that the games are accessible to a wider audience. The race to simple video game control … [Read more...]

GDC Friday: Muybridge’s Motion

One reason GDC 2009 is so exciting is that it provides a showcase for all the newest gadgets that people have been tinkering with for years in labs and offices, garages and basements. In a way, events like these remind me of what the World Expos of the early 1900s used to be like, showcasing new creations from iced cream to photography, ferris wheels to moving vehicles. With time comes perspective on how exactly these new gadgets have changed the world and the corresponding environments we live … [Read more...]

You smile, they smile: GDC Wednesday

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One of the more memorable booths for me at the 2009 Game Developers Conference was Optitrack’s face motion capture demo.In it, they had a girl wearing reflective facial markers at different points on her face, along with a headband with more markers. As she moved her face, a screen behind her with three corresponding animated faces also moved in sync. When the model blinked, the three characters blinked. When the model smiled, the three characters would smile. All of her head and facial … [Read more...]

CES: Is it 3D enough? The electronics industries first stab at peripheral assisted 3D.

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Most of the industries current attempts to create the illusion of increased 3D depth for videos games took the form of stereo-optic imaging display, where the image seems a lot out of focus until you place on the special pair of Captain Eo glasses (or for the younger audience, the pair of Shrek 4D glasses) on your head, then the world jumps to life. Quite honestly it's great to see this trend towards rich 3D but i can't get over the fact that this technology was available in 1986 for the release … [Read more...]

CES: The Latest in Gaming Headphones But Still Something is Missing… Headtracking

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So many companies are attempting to build pseudo surround sound into there high-end line of their gaming headphones and are running into the same problem companies trying to make realistic 3d games are having, they both have no idea where the gamers' head is located in comparison to the monitor. Eye-com Corporation (ECC) has a solution, they are creating their latest edition of eye-tracking hardware that will incorporation full head tracking. Imagine that you are sitting at your computer and no matter … [Read more...]

Rest in Peace, Mouse… part 2

Yesterday I posted an article that I came across on Wired.com talking about new UI (user interface) trends that are overtaking the conventional mouse as the preferred mode of control.  I referred to the list that Wired posted with the article, but wanted to go back and explain what each of these actually were in a bit more detail, just in case anyone was curious.  First, touchscreens.  These are pretty self-explanatory, especially now that iPhones have become so ubiquitous.  In a sense, … [Read more...]