<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Eye Tracking Update &#187; gaming</title> <atom:link href="http://eyetrackingupdate.com/tag/gaming/feed/" rel="self" type="application/rss+xml" /><link>http://eyetrackingupdate.com</link> <description>Keep up to date with the latest Eye Tracking news and trends</description> <lastBuildDate>Tue, 22 May 2012 22:34:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Biometric Devices: An In-depth Analysis of Kinect’s Features</title><link>http://eyetrackingupdate.com/2010/11/30/biometric-devices-indepth-analysis-kinects-features/</link> <comments>http://eyetrackingupdate.com/2010/11/30/biometric-devices-indepth-analysis-kinects-features/#comments</comments> <pubDate>Tue, 30 Nov 2010 16:30:43 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[Motion Tracking]]></category> <category><![CDATA[Biometric]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaming consoles]]></category> <category><![CDATA[Kinect]]></category> <category><![CDATA[microsoft]]></category> <category><![CDATA[motion control]]></category> <category><![CDATA[Video game console]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Xbox 360]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=2886</guid> <description><![CDATA[Microsoft’s Kinect system is making the rounds, and many reviewers on the Internet are writing about their first experiences with the gaming console. As many of our readers know by now, the Kinect offers hands-free, gesture based control during game play. A wave of your hand or a step in the right direction controls your [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/11/29/biometric-devices-microsofts-kinect-pays-south-africa-visit/' rel='bookmark' title='Biometric Devices: Microsoft’s Kinect Pays South Africa A Visit'>Biometric Devices: Microsoft’s Kinect Pays South Africa A Visit</a></li><li><a href='http://eyetrackingupdate.com/2010/11/12/biometric-devices-future-microsofts-kinect-gesture-tracking/' rel='bookmark' title='Biometric Devices: The Future of Microsoft’s Kinect and Gesture Tracking'>Biometric Devices: The Future of Microsoft’s Kinect and Gesture Tracking</a></li><li><a href='http://eyetrackingupdate.com/2010/06/15/biometric-devices-microsoft-unveils-kinect/' rel='bookmark' title='Biometric Devices: Microsoft Unveils Kinect'>Biometric Devices: Microsoft Unveils Kinect</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/11/30/biometric-devices-indepth-analysis-kinects-features/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Biometric Devices: Microsoft’s Kinect Pays South Africa A Visit</title><link>http://eyetrackingupdate.com/2010/11/29/biometric-devices-microsofts-kinect-pays-south-africa-visit/</link> <comments>http://eyetrackingupdate.com/2010/11/29/biometric-devices-microsofts-kinect-pays-south-africa-visit/#comments</comments> <pubDate>Mon, 29 Nov 2010 16:30:22 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Biometric]]></category> <category><![CDATA[game play]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaming system]]></category> <category><![CDATA[Kinect]]></category> <category><![CDATA[microsoft]]></category> <category><![CDATA[Xbox]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=2884</guid> <description><![CDATA[Microsoft’s Kinect is coming into full swing these days and we’ve been reading more and more articles about the system, their bid to compete with Nintendo’s Wii and Sony’s Playstation Move. Kinect offers hands-free control where you can make an avatar move as you do with the wave of your hand, punch of your fist, [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/06/15/biometric-devices-microsoft-unveils-kinect/' rel='bookmark' title='Biometric Devices: Microsoft Unveils Kinect'>Biometric Devices: Microsoft Unveils Kinect</a></li><li><a href='http://eyetrackingupdate.com/2010/11/30/biometric-devices-indepth-analysis-kinects-features/' rel='bookmark' title='Biometric Devices: An In-depth Analysis of Kinect’s Features'>Biometric Devices: An In-depth Analysis of Kinect’s Features</a></li><li><a href='http://eyetrackingupdate.com/2010/09/03/microsoft-kinect-biometric-devices-mainstream/' rel='bookmark' title='Microsoft Kinect: Biometric Devices Go Mainstream'>Microsoft Kinect: Biometric Devices Go Mainstream</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/11/29/biometric-devices-microsofts-kinect-pays-south-africa-visit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Eye Tracking: Making an Immersive Game World</title><link>http://eyetrackingupdate.com/2010/09/16/eye-tracking-making-immersive-game-world/</link> <comments>http://eyetrackingupdate.com/2010/09/16/eye-tracking-making-immersive-game-world/#comments</comments> <pubDate>Thu, 16 Sep 2010 18:03:09 +0000</pubDate> <dc:creator>egutierrez</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[Game design]]></category> <category><![CDATA[game play]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[video gaming]]></category> <category><![CDATA[virtual reality]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=2313</guid> <description><![CDATA[Video game immersion is a huge buzz word in the video gaming industry right now. So many people want to know what makes a video game immersive. Is it historical or setting accuracy? Is it all of the small details that go into a scene? Is it the difficulty of game play? If you can [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/09/07/eye-tracking-creates-immersive-gaming-experience/' rel='bookmark' title='Eye Tracking Looks at What Creates Immersive Gaming Experience'>Eye Tracking Looks at What Creates Immersive Gaming Experience</a></li><li><a href='http://eyetrackingupdate.com/2009/07/24/eye-tracking-in-video-game-player-experience/' rel='bookmark' title='Eye Tracking in Video Game Player Experience'>Eye Tracking in Video Game Player Experience</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/09/16/eye-tracking-making-immersive-game-world/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Rave Reviews for Microsoft Kinect’s Face and Voice Recognition</title><link>http://eyetrackingupdate.com/2010/08/28/rave-reviews-microsoft-kinects-face-voice-recognition/</link> <comments>http://eyetrackingupdate.com/2010/08/28/rave-reviews-microsoft-kinects-face-voice-recognition/#comments</comments> <pubDate>Sat, 28 Aug 2010 16:00:55 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Face Recognition]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[Motion Tracking]]></category> <category><![CDATA[Voice Recognition]]></category> <category><![CDATA[body motion]]></category> <category><![CDATA[body movements]]></category> <category><![CDATA[face recognition systems]]></category> <category><![CDATA[Facial expression]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gesture]]></category> <category><![CDATA[gesture control]]></category> <category><![CDATA[gesture tracking technologies]]></category> <category><![CDATA[Microsoft Kinect]]></category> <category><![CDATA[microsoft xbox]]></category> <category><![CDATA[motion sensor]]></category> <category><![CDATA[motion tracking technology]]></category> <category><![CDATA[Project Natal]]></category> <category><![CDATA[Xbox]]></category> <category><![CDATA[Xbox 360]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=2208</guid> <description><![CDATA[Reviews on Microsoft’s venture into motion-based gaming that was revealed earlier this year are starting to come out. The Microsoft Xbox 360 Kinect, as it’s called, was first announced 13 months ago to some interest around the blogosphere and gaming world. Known as “Project Natal” at the time, it was to go up against a [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/06/15/biometric-devices-microsoft-unveils-kinect/' rel='bookmark' title='Biometric Devices: Microsoft Unveils Kinect'>Biometric Devices: Microsoft Unveils Kinect</a></li><li><a href='http://eyetrackingupdate.com/2010/09/03/microsoft-kinect-biometric-devices-mainstream/' rel='bookmark' title='Microsoft Kinect: Biometric Devices Go Mainstream'>Microsoft Kinect: Biometric Devices Go Mainstream</a></li><li><a href='http://eyetrackingupdate.com/2010/11/12/biometric-devices-future-microsofts-kinect-gesture-tracking/' rel='bookmark' title='Biometric Devices: The Future of Microsoft’s Kinect and Gesture Tracking'>Biometric Devices: The Future of Microsoft’s Kinect and Gesture Tracking</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/08/28/rave-reviews-microsoft-kinects-face-voice-recognition/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Eye Controlled Video Games?  Better Late Than Never</title><link>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/</link> <comments>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/#comments</comments> <pubDate>Wed, 12 May 2010 17:00:25 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Research]]></category> <category><![CDATA[biometric data]]></category> <category><![CDATA[biometrics]]></category> <category><![CDATA[computer interaction]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye gaze]]></category> <category><![CDATA[eye gaze tracking]]></category> <category><![CDATA[eye movement]]></category> <category><![CDATA[eye movements]]></category> <category><![CDATA[eye region]]></category> <category><![CDATA[eye tracker]]></category> <category><![CDATA[eye trackers]]></category> <category><![CDATA[eye tracking device]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[eye tracking study]]></category> <category><![CDATA[Eye Tracking System]]></category> <category><![CDATA[eye tracking systems]]></category> <category><![CDATA[eye tracking technology]]></category> <category><![CDATA[eye tracking web]]></category> <category><![CDATA[eyetrack]]></category> <category><![CDATA[eyetracker]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaze tracking]]></category> <category><![CDATA[human interaction]]></category> <category><![CDATA[Human–computer interaction]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[interactivity]]></category> <category><![CDATA[mouse]]></category> <category><![CDATA[navigation tool]]></category> <category><![CDATA[peripheral vision]]></category> <category><![CDATA[pupil tracking]]></category> <category><![CDATA[touch]]></category> <category><![CDATA[touchscreen]]></category> <category><![CDATA[touchscreens]]></category> <category><![CDATA[tracking eyes]]></category> <category><![CDATA[tracking software]]></category> <category><![CDATA[tracking technology]]></category> <category><![CDATA[tracking the eye]]></category> <category><![CDATA[UI]]></category> <category><![CDATA[usability testing]]></category> <category><![CDATA[user interface]]></category> <category><![CDATA[video games]]></category> <category><![CDATA[video gaming]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[vision tracking]]></category> <category><![CDATA[Visual field]]></category> <category><![CDATA[Visual system]]></category> <category><![CDATA[visual tracking]]></category> <category><![CDATA[VR]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=1543</guid> <description><![CDATA[A recent article published in New Scientist may be a little late to the Eye Tracking party as far as we’re concerned, but it’s certainly good to see more eye tracking news in mainstream media, even if it is focusing on something that’s no novelty to most within the industry. The “innovation” article focuses on [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/03/11/eye-tracking-interfaces/' rel='bookmark' title='Eye Tracking in New Interfaces'>Eye Tracking in New Interfaces</a></li><li><a href='http://eyetrackingupdate.com/2010/06/04/tracking-bias-biometrically/' rel='bookmark' title='Tracking Bias, Biometrically'>Tracking Bias, Biometrically</a></li><li><a href='http://eyetrackingupdate.com/2010/03/30/eye-tracking-enhance-gaming-experience/' rel='bookmark' title='Does Eye Tracking Enhance the Gaming Experience?'>Does Eye Tracking Enhance the Gaming Experience?</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Project Natal: Targeted Advertising, a Biometric Nightmare</title><link>http://eyetrackingupdate.com/2010/05/11/project-natal-targeted-advertising-biometric-nightmare/</link> <comments>http://eyetrackingupdate.com/2010/05/11/project-natal-targeted-advertising-biometric-nightmare/#comments</comments> <pubDate>Tue, 11 May 2010 18:49:05 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Face Recognition]]></category> <category><![CDATA[Motion Tracking]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[behavior]]></category> <category><![CDATA[Biometric]]></category> <category><![CDATA[biometric data]]></category> <category><![CDATA[biometrics]]></category> <category><![CDATA[computer interfaces]]></category> <category><![CDATA[detection algorithm]]></category> <category><![CDATA[Emotion-oriented advertising]]></category> <category><![CDATA[face detection]]></category> <category><![CDATA[familiar faces]]></category> <category><![CDATA[flying under the radar]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaming consoles]]></category> <category><![CDATA[gaming market]]></category> <category><![CDATA[gaming system]]></category> <category><![CDATA[gaming world]]></category> <category><![CDATA[gesture recognition]]></category> <category><![CDATA[human interaction]]></category> <category><![CDATA[Human–computer interaction]]></category> <category><![CDATA[information-rich advertising]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[marketing]]></category> <category><![CDATA[marketing strategy]]></category> <category><![CDATA[microsoft]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[nintendo nintendo]]></category> <category><![CDATA[nintendo wii]]></category> <category><![CDATA[Project Natal]]></category> <category><![CDATA[recognition technology]]></category> <category><![CDATA[savvy marketing]]></category> <category><![CDATA[small cameras]]></category> <category><![CDATA[style game]]></category> <category><![CDATA[style games]]></category> <category><![CDATA[Video game]]></category> <category><![CDATA[video gaming]]></category> <category><![CDATA[viewer]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[vision tracking]]></category> <category><![CDATA[visual search process]]></category> <category><![CDATA[visual tracking]]></category> <category><![CDATA[VR]]></category> <category><![CDATA[Wii]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=1541</guid> <description><![CDATA[In recent weeks, we at Eye Tracking Update have centered a lot of our attention on new Apple products, and that doesn’t come as a surprise necessarily when you consider the online buzz after they introduced the iPad earlier this month. News of the new iPhone has been racing around the web for a few [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/06/15/biometric-devices-microsoft-unveils-kinect/' rel='bookmark' title='Biometric Devices: Microsoft Unveils Kinect'>Biometric Devices: Microsoft Unveils Kinect</a></li><li><a href='http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/' rel='bookmark' title='Eye Controlled Video Games?  Better Late Than Never'>Eye Controlled Video Games?  Better Late Than Never</a></li><li><a href='http://eyetrackingupdate.com/2010/10/13/necs-biometric-technology-future-advertising/' rel='bookmark' title='NEC’s Biometric Technology and the Future of Advertising'>NEC’s Biometric Technology and the Future of Advertising</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/05/11/project-natal-targeted-advertising-biometric-nightmare/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>No buttons necessary:  the future of gaming is eye tracking</title><link>http://eyetrackingupdate.com/2009/06/22/the-future-of-gaming-is-eye-tracking/</link> <comments>http://eyetrackingupdate.com/2009/06/22/the-future-of-gaming-is-eye-tracking/#comments</comments> <pubDate>Mon, 22 Jun 2009 18:07:21 +0000</pubDate> <dc:creator>mfox</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[Eye Tracking System]]></category> <category><![CDATA[accelerometer sensors]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Wii]]></category> <category><![CDATA[WiiRemote]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=400</guid> <description><![CDATA[It’s amazing how popular video game consoles started with a simple joystick and a button. Now we have game controllers with two joysticks, eight buttons, and a “joy pad”. Games have come a long way, and as they grow more complicated and interactive, the immersive experience requires more control. The next phase of gaming is [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/03/30/eye-tracking-enhance-gaming-experience/' rel='bookmark' title='Does Eye Tracking Enhance the Gaming Experience?'>Does Eye Tracking Enhance the Gaming Experience?</a></li><li><a href='http://eyetrackingupdate.com/2011/01/17/motion-tracking-gaming-pull-japan-slump/' rel='bookmark' title='Motion Tracking Gaming May Pull Japan Out of Slump'>Motion Tracking Gaming May Pull Japan Out of Slump</a></li><li><a href='http://eyetrackingupdate.com/2010/09/07/eye-tracking-creates-immersive-gaming-experience/' rel='bookmark' title='Eye Tracking Looks at What Creates Immersive Gaming Experience'>Eye Tracking Looks at What Creates Immersive Gaming Experience</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/06/22/the-future-of-gaming-is-eye-tracking/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>GDC Friday: Muybridge&#8217;s Motion</title><link>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/</link> <comments>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/#comments</comments> <pubDate>Sun, 29 Mar 2009 00:27:13 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyecomm]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[game developers conference]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[GDC]]></category> <category><![CDATA[GDC2009]]></category> <category><![CDATA[head]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[interactivity]]></category> <category><![CDATA[motion analysis]]></category> <category><![CDATA[virtual reality]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=429</guid> <description><![CDATA[One reason GDC 2009 is so exciting is that it provides a showcase for all the newest gadgets that people have been tinkering with for years in labs and offices, garages and basements. In a way, events like these remind me of what the World Expos of the early 1900s used to be like, showcasing [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2009/03/19/eye-tracking-update-at-the-2009-gdc-in-san-francisco/' rel='bookmark' title='Eye Tracking Update at the 2009 GDC in San Francisco'>Eye Tracking Update at the 2009 GDC in San Francisco</a></li><li><a href='http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/' rel='bookmark' title='Improving Password Security With Eye Tracking'>Improving Password Security With Eye Tracking</a></li><li><a href='http://eyetrackingupdate.com/2008/07/28/rest-in-peace-mouse-part-3/' rel='bookmark' title='Rest in Peace, Mouse&#8230; part 3'>Rest in Peace, Mouse&#8230; part 3</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>You smile, they smile: GDC Wednesday</title><link>http://eyetrackingupdate.com/2009/03/25/you-smile-they-smile/</link> <comments>http://eyetrackingupdate.com/2009/03/25/you-smile-they-smile/#comments</comments> <pubDate>Thu, 26 Mar 2009 02:30:27 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[facial recognition]]></category> <category><![CDATA[game developers conference]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[GDC]]></category> <category><![CDATA[GDC2009]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[natural point]]></category> <category><![CDATA[optitrack]]></category> <category><![CDATA[video gaming]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=368</guid> <description><![CDATA[One of the more memorable booths for me at the 2009 Game Developers Conference was Optitrack’s face motion capture demo. In it, they had a girl wearing reflective facial markers at different points on her face, along with a headband with more markers. As she moved her face, a screen behind her with three corresponding [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>No related posts.]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/03/25/you-smile-they-smile/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>CES: Is it 3D enough? The electronics industries first stab at peripheral assisted 3D.</title><link>http://eyetrackingupdate.com/2009/01/10/ces-is-it-3d-enough-the-electronics-industries-first-stab-at-peripheral-assisted-3d/</link> <comments>http://eyetrackingupdate.com/2009/01/10/ces-is-it-3d-enough-the-electronics-industries-first-stab-at-peripheral-assisted-3d/#comments</comments> <pubDate>Sat, 10 Jan 2009 19:59:36 +0000</pubDate> <dc:creator>jbower</dc:creator> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[3-d]]></category> <category><![CDATA[3d glasses]]></category> <category><![CDATA[ces]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaze tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[video games]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=89</guid> <description><![CDATA[Most of the industries current attempts to create the illusion of increased 3D depth for videos games took the form of stereo-optic imaging display, where the image seems a lot out of focus until you place on the special pair of Captain Eo glasses (or for the younger audience, the pair of Shrek 4D glasses) [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2009/01/09/ces-the-latest-in-gaming-headphones-but-still-something-is-missing-headtracking/' rel='bookmark' title='CES: The Latest in Gaming Headphones But Still Something is Missing&#8230;     Headtracking'>CES: The Latest in Gaming Headphones But Still Something is Missing&#8230;     Headtracking</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/01/10/ces-is-it-3d-enough-the-electronics-industries-first-stab-at-peripheral-assisted-3d/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>CES: The Latest in Gaming Headphones But Still Something is Missing&#8230;     Headtracking</title><link>http://eyetrackingupdate.com/2009/01/09/ces-the-latest-in-gaming-headphones-but-still-something-is-missing-headtracking/</link> <comments>http://eyetrackingupdate.com/2009/01/09/ces-the-latest-in-gaming-headphones-but-still-something-is-missing-headtracking/#comments</comments> <pubDate>Fri, 09 Jan 2009 18:17:47 +0000</pubDate> <dc:creator>jbower</dc:creator> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[ces]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaming headphones]]></category> <category><![CDATA[headtracking]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=77</guid> <description><![CDATA[So many companies are attempting to build pseudo surround sound into there high-end line of their gaming headphones and are running into the same problem companies trying to make realistic 3d games are having, they both have no idea where the gamers&#8217; head is located in comparison to the monitor. Eye-com Corporation (ECC) has a [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>No related posts.]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/01/09/ces-the-latest-in-gaming-headphones-but-still-something-is-missing-headtracking/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Rest in Peace, Mouse&#8230; part 2</title><link>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/</link> <comments>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/#comments</comments> <pubDate>Sun, 27 Jul 2008 00:51:44 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[user interface]]></category> <category><![CDATA[virtual reality]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=203</guid> <description><![CDATA[Yesterday I posted an article that I came across on Wired.com talking about new UI (user interface) trends that are overtaking the conventional mouse as the preferred mode of control.  I referred to the list that Wired posted with the article, but wanted to go back and explain what each of these actually were in [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2008/07/28/rest-in-peace-mouse-part-3/' rel='bookmark' title='Rest in Peace, Mouse&#8230; part 3'>Rest in Peace, Mouse&#8230; part 3</a></li><li><a href='http://eyetrackingupdate.com/2008/07/25/rest-in-peace-mouse/' rel='bookmark' title='Rest in Peace, Mouse.'>Rest in Peace, Mouse.</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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