CES: Is it 3D enough? The electronics industries first stab at peripheral assisted 3D.
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nVidia's Demo at the CES
Most of the industries current attempts to create the illusion of increased 3D depth for videos games took the form of stereo-optic imaging display, where the image seems a lot out of focus until you place on the special pair of Captain Eo glasses (or for the younger audience, the pair of Shrek 4D glasses) on your head, then t
he world jumps to life. Quite honestly it’s great to see this trend towards rich 3D but i can’t get over the fact that this technology was available in 1986 for the release of Captain Eo at Disneyland. All in all i feel as if this is just the band aid for the much needed development of true eye-tracking, head-tracking and gaze tracking.
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