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Eye Tracking in Video Game Player Experience

Eye Tracking in Video Game Player ExperienceResearchers at the Blekinge Institute of Technology conducted an eye tracking experiment on players’ experience with Half Life 2. A specially modified Half Life 2 game was built using the game’s software development kit to correspond with the players’ eye tracking gaze.

In the experiment, players do not completely control the game through eye tracking. Instead, a keyboard controls each player’s movement and eye tracking is used to control the first person camera view. The researchers measured the players’ ability to navigate through the game environment using gaze as a steering method. To help contrast the differences, players were allowed to switch between gaze and mouse navigation.

At the end of the experiment, players filled out a questionnaire rating their eye tracking experiences. They were asked to rate their experience on immersion, tension, competence, flow, negative effect, positive effect, and challenge. A majority of the players found the navigation of the gaming environment through eye tracking as having a positive experience on the game play and, in addition, felt their level of interaction was more immersive than if they were used a mouse.
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  • http://en.pertech.fr Blaise

    Such an interessant article!

    It would have been nice to see videos of players using eye tracking to play. Maybe you know where we can see some videos like that?

    What kind of eye tracking solution was used? Tobii?

  • Anonymous

    Kinshuk Sunil and Yadu Rajiv is coming this February to India’s first and independent annual summit for the game development ecosystem – India Game Developer Summit (gamedevelopersummit dot com) to define Open Source’s context in the game development business and discuss the OS tools and technologies that can empower game developers and companies in making wise investments into their games.