<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Eye Tracking Update &#187; eye</title> <atom:link href="http://eyetrackingupdate.com/tag/eye/feed/" rel="self" type="application/rss+xml" /><link>http://eyetrackingupdate.com</link> <description>Keep up to date with the latest Eye Tracking news and trends</description> <lastBuildDate>Tue, 22 May 2012 22:34:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Eye Controlled Video Games?  Better Late Than Never</title><link>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/</link> <comments>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/#comments</comments> <pubDate>Wed, 12 May 2010 17:00:25 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Biometric Devices]]></category> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Research]]></category> <category><![CDATA[biometric data]]></category> <category><![CDATA[biometrics]]></category> <category><![CDATA[computer interaction]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye gaze]]></category> <category><![CDATA[eye gaze tracking]]></category> <category><![CDATA[eye movement]]></category> <category><![CDATA[eye movements]]></category> <category><![CDATA[eye region]]></category> <category><![CDATA[eye tracker]]></category> <category><![CDATA[eye trackers]]></category> <category><![CDATA[eye tracking device]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[eye tracking study]]></category> <category><![CDATA[Eye Tracking System]]></category> <category><![CDATA[eye tracking systems]]></category> <category><![CDATA[eye tracking technology]]></category> <category><![CDATA[eye tracking web]]></category> <category><![CDATA[eyetrack]]></category> <category><![CDATA[eyetracker]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[gaze tracking]]></category> <category><![CDATA[human interaction]]></category> <category><![CDATA[Human–computer interaction]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[interactivity]]></category> <category><![CDATA[mouse]]></category> <category><![CDATA[navigation tool]]></category> <category><![CDATA[peripheral vision]]></category> <category><![CDATA[pupil tracking]]></category> <category><![CDATA[touch]]></category> <category><![CDATA[touchscreen]]></category> <category><![CDATA[touchscreens]]></category> <category><![CDATA[tracking eyes]]></category> <category><![CDATA[tracking software]]></category> <category><![CDATA[tracking technology]]></category> <category><![CDATA[tracking the eye]]></category> <category><![CDATA[UI]]></category> <category><![CDATA[usability testing]]></category> <category><![CDATA[user interface]]></category> <category><![CDATA[video games]]></category> <category><![CDATA[video gaming]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[vision tracking]]></category> <category><![CDATA[Visual field]]></category> <category><![CDATA[Visual system]]></category> <category><![CDATA[visual tracking]]></category> <category><![CDATA[VR]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=1543</guid> <description><![CDATA[A recent article published in New Scientist may be a little late to the Eye Tracking party as far as we’re concerned, but it’s certainly good to see more eye tracking news in mainstream media, even if it is focusing on something that’s no novelty to most within the industry. The “innovation” article focuses on [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/03/11/eye-tracking-interfaces/' rel='bookmark' title='Eye Tracking in New Interfaces'>Eye Tracking in New Interfaces</a></li><li><a href='http://eyetrackingupdate.com/2010/06/04/tracking-bias-biometrically/' rel='bookmark' title='Tracking Bias, Biometrically'>Tracking Bias, Biometrically</a></li><li><a href='http://eyetrackingupdate.com/2010/03/30/eye-tracking-enhance-gaming-experience/' rel='bookmark' title='Does Eye Tracking Enhance the Gaming Experience?'>Does Eye Tracking Enhance the Gaming Experience?</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Improved Eye Tracking Algorithm to Be Used for Driver Fatigue Detection System</title><link>http://eyetrackingupdate.com/2009/10/12/improved-eye-tracking-algorithm-to-be-used-for-driver-fatigue-detection-system/</link> <comments>http://eyetrackingupdate.com/2009/10/12/improved-eye-tracking-algorithm-to-be-used-for-driver-fatigue-detection-system/#comments</comments> <pubDate>Mon, 12 Oct 2009 17:54:03 +0000</pubDate> <dc:creator>mfox</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Research]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye gaze tracking]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[pupil tracking]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=563</guid> <description><![CDATA[Researchers from the Department of Computer Science and Information Engineering at Tamkang University in Taipei, Taiwan have found an improved eye tracking algorithm, which they plan to use in detecting driver fatigue. The department has proposed a vision-based, real-time driver fatigue detection system that uses ordinary CCD cameras to accomplish a variety of tasks: face [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/12/07/eye-tracking-research-delves-eye-detection-algorithm/' rel='bookmark' title='Eye Tracking Research Delves Into Eye Detection Algorithm'>Eye Tracking Research Delves Into Eye Detection Algorithm</a></li><li><a href='http://eyetrackingupdate.com/2010/02/26/eyecom-eye-tracking-drive-simulator-studies-driver-inattention/' rel='bookmark' title='Eye-Com Eye Tracking Drive Simulator Studies Driver Inattention'>Eye-Com Eye Tracking Drive Simulator Studies Driver Inattention</a></li><li><a href='http://eyetrackingupdate.com/2009/12/02/eye-tracking-study-finds-cell-phones-not-leading-cause-of-driver-distraction/' rel='bookmark' title='Eye Tracking Study Finds Cell Phones Not Leading Cause of Driver Distraction'>Eye Tracking Study Finds Cell Phones Not Leading Cause of Driver Distraction</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/10/12/improved-eye-tracking-algorithm-to-be-used-for-driver-fatigue-detection-system/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Eye Tracking in Video Game Player Experience</title><link>http://eyetrackingupdate.com/2009/07/24/eye-tracking-in-video-game-player-experience/</link> <comments>http://eyetrackingupdate.com/2009/07/24/eye-tracking-in-video-game-player-experience/#comments</comments> <pubDate>Fri, 24 Jul 2009 16:17:17 +0000</pubDate> <dc:creator>mfox</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Research]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyecomm]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[half life]]></category> <category><![CDATA[user interface]]></category> <category><![CDATA[video games]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=457</guid> <description><![CDATA[Researchers at the Blekinge Institute of Technology conducted an eye tracking experiment on players’ experience with Half Life 2. A specially modified Half Life 2 game was built using the game’s software development kit to correspond with the players’ eye tracking gaze. In the experiment, players do not completely control the game through eye tracking. [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/05/12/eye-controlled-video-games-late/' rel='bookmark' title='Eye Controlled Video Games?  Better Late Than Never'>Eye Controlled Video Games?  Better Late Than Never</a></li><li><a href='http://eyetrackingupdate.com/2010/03/30/eye-tracking-enhance-gaming-experience/' rel='bookmark' title='Does Eye Tracking Enhance the Gaming Experience?'>Does Eye Tracking Enhance the Gaming Experience?</a></li><li><a href='http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/' rel='bookmark' title='Improving Password Security With Eye Tracking'>Improving Password Security With Eye Tracking</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/07/24/eye-tracking-in-video-game-player-experience/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Improving Password Security With Eye Tracking</title><link>http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/</link> <comments>http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/#comments</comments> <pubDate>Fri, 24 Jul 2009 16:12:08 +0000</pubDate> <dc:creator>mfox</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[Eye Tracking Research]]></category> <category><![CDATA[Eye Tracking Software]]></category> <category><![CDATA[Eye Tracking System]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyecomm]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[head]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[interactivity]]></category> <category><![CDATA[password]]></category> <category><![CDATA[security]]></category> <category><![CDATA[usability]]></category> <category><![CDATA[user interface]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=460</guid> <description><![CDATA[The moment an online password is entered is the least secure point and typically the moment where private information is stolen due to visual snooping. To combat this problem, researchers at Stanford University implemented a system for password entry via eye tracking. By creating an on-screen keyboard interface with a red focus point for each [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2010/06/16/biometric-security-balance-safety-efficiency/' rel='bookmark' title='Can Biometric Security Balance Between Safety and Efficiency?'>Can Biometric Security Balance Between Safety and Efficiency?</a></li><li><a href='http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/' rel='bookmark' title='GDC Friday: Muybridge&#8217;s Motion'>GDC Friday: Muybridge&#8217;s Motion</a></li><li><a href='http://eyetrackingupdate.com/2009/10/12/experiment-uses-eye-tracking-to-measure-the-effects-of-design-elements-in-magazine-ads/' rel='bookmark' title='Experiment Uses Eye Tracking to Measure the Effects of Design Elements in Magazine Ads'>Experiment Uses Eye Tracking to Measure the Effects of Design Elements in Magazine Ads</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>GDC Friday: Muybridge&#8217;s Motion</title><link>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/</link> <comments>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/#comments</comments> <pubDate>Sun, 29 Mar 2009 00:27:13 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyecomm]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[game developers conference]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[GDC]]></category> <category><![CDATA[GDC2009]]></category> <category><![CDATA[head]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[interactivity]]></category> <category><![CDATA[motion analysis]]></category> <category><![CDATA[virtual reality]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=429</guid> <description><![CDATA[One reason GDC 2009 is so exciting is that it provides a showcase for all the newest gadgets that people have been tinkering with for years in labs and offices, garages and basements. In a way, events like these remind me of what the World Expos of the early 1900s used to be like, showcasing [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2009/03/19/eye-tracking-update-at-the-2009-gdc-in-san-francisco/' rel='bookmark' title='Eye Tracking Update at the 2009 GDC in San Francisco'>Eye Tracking Update at the 2009 GDC in San Francisco</a></li><li><a href='http://eyetrackingupdate.com/2009/07/24/improving-password-security-with-eye-tracking/' rel='bookmark' title='Improving Password Security With Eye Tracking'>Improving Password Security With Eye Tracking</a></li><li><a href='http://eyetrackingupdate.com/2008/07/28/rest-in-peace-mouse-part-3/' rel='bookmark' title='Rest in Peace, Mouse&#8230; part 3'>Rest in Peace, Mouse&#8230; part 3</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2009/03/28/gdc-friday-muybridges-motion/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Coming soon to a computer, camera, Mp3 player, or flash drive near you&#8230;</title><link>http://eyetrackingupdate.com/2008/12/11/coming-soon-to-a-computer-camera-mp3-player-or-flash-drive-near-you/</link> <comments>http://eyetrackingupdate.com/2008/12/11/coming-soon-to-a-computer-camera-mp3-player-or-flash-drive-near-you/#comments</comments> <pubDate>Thu, 11 Dec 2008 17:56:59 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyecom]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[head]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[ipod]]></category> <category><![CDATA[USB 3.0]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=28</guid> <description><![CDATA[The new Macs are out, and I have to say I was a bit upset about their decision to phase out the Firewire transfer.  Well, it&#8217;s probably time I update my iPod anyway. Apparently it’s all USB from here on out for Mac. That said, Eye-Com is certainly looking forward to the latest version – [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2009/07/24/eye-tracking-in-video-game-player-experience/' rel='bookmark' title='Eye Tracking in Video Game Player Experience'>Eye Tracking in Video Game Player Experience</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2008/12/11/coming-soon-to-a-computer-camera-mp3-player-or-flash-drive-near-you/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Rest in Peace, Mouse&#8230; part 2</title><link>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/</link> <comments>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/#comments</comments> <pubDate>Sun, 27 Jul 2008 00:51:44 +0000</pubDate> <dc:creator>dbrendant</dc:creator> <category><![CDATA[Eye Tracking]]></category> <category><![CDATA[eye]]></category> <category><![CDATA[eye-com]]></category> <category><![CDATA[eyetracking]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Head Tracking]]></category> <category><![CDATA[headtracking]]></category> <category><![CDATA[user interface]]></category> <category><![CDATA[virtual reality]]></category><guid isPermaLink="false">http://eyetrackingupdate.com/?p=203</guid> <description><![CDATA[Yesterday I posted an article that I came across on Wired.com talking about new UI (user interface) trends that are overtaking the conventional mouse as the preferred mode of control.  I referred to the list that Wired posted with the article, but wanted to go back and explain what each of these actually were in [...]<p><p>Check Out The <a href="http://eyetrackingupdate.com/freereport/">Free Eye Tracking Industry Report</a></p></p>Related articles:<ol><li><a href='http://eyetrackingupdate.com/2008/07/28/rest-in-peace-mouse-part-3/' rel='bookmark' title='Rest in Peace, Mouse&#8230; part 3'>Rest in Peace, Mouse&#8230; part 3</a></li><li><a href='http://eyetrackingupdate.com/2008/07/25/rest-in-peace-mouse/' rel='bookmark' title='Rest in Peace, Mouse.'>Rest in Peace, Mouse.</a></li></ol>]]></description> <wfw:commentRss>http://eyetrackingupdate.com/2008/07/26/rest-in-peace-mouse-part-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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